Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The armored mechanics in a dwarven army are the first response personnel-for mechanical automata and vehicles, not menn. Even with great alchemical skills, these humanitarians would never survive in the front lines without armor. Their armor is not just solid steel like that of their enemies, but encrusted with tiny gears and mechanism which can catch or break an unwary foe’s blade.
Special Notes: This unit is capable of healing those around it, and curing them of poison.
Advances from: | Oiler |
---|---|
Advances to: | |
Cost: | 19 |
HP: | 80 |
Movement: | 3 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | Clockwork Armored Mechanic |
Abilities: | cures, heals +8 |
blaze fire | 38 - 1 melee | ||
fireball fire | 12 - 3 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 10% |
fire | -10% |
cold | -10% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | - | 100% |
Deep Water | 100 | 10% |
Flat | 1 | 40% |
Forest | 2 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | 100 | 100% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 100 | 50% |